Wondrous Item, Rare

This horn holds up to 6 charges and regains 1d6 expended charges at dawn. As a bonus action, you can blow into the horn, releasing a loud sound and expending up to 3 charges. For each charge expended, a creature native to the surrounding environment appears in an unoccupied space within 60 feet of you. If no appropriate creatures are nearby, roll on the appropriate environment table to determine what is summoned:

  • Forest/Jungle
  • Desert
  • Urban/City
  • Tundra
  • Ocean
  • Plains
  • Cave/Mountain

The summoned creature rolls initiative and acts according to its natural instincts. As a bonus action, you may attempt to charm the creature. The creature must make a DC 13 Wisdom saving throw, becoming charmed for 1 minute on a failure. If the creature succeeds on the saving throw, it acts of its own accord.