Weapon (whip), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

As a bonus action, you can activate the Flame Whip, causing the weapon to blaze with fire. While active:

  • The whip deals fire damage instead of its normal damage type.
  • On a hit, the target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier) or take 1d6 fire damage, halved on a success.

Instead of dealing damage, you can use the whip to grapple a creature as an action. While grappled in this way:

  • The target automatically fails the Constitution saving throw for the burn effect.
  • They have disadvantage on checks to escape the grapple.