Armor (any), very rare (requires attunement)
Armor made from the bones of the dragons of old, still infused with their archaic power. While wearing this armor, you gain a +1 bonus to AC, and you can cast Thaumaturgy at will.
As an action, you can reignite the dragon’s innate magic and use it’s breath weapon, unleashing a burst of elemental energy in either a 15-foot cone or a 50-foot line that is 5 feet wide (choose the shape each time). Each creature in the area must make a DC 15 Dexterity saving throw, taking 2d10 damage of the associated dragon’s damage type on a failed save, or half as much on a success. Once used, this feature cannot be used again until you finish a long rest.
Each suit of armor retains traces of its dragon’s essence, often exuding a faint glow, a ghostly warmth, or a chilling aura depending on its origin. You gain resistance to a damage type based on the armor’s dragon scale color.
Dragon Scale Table (Roll 1d10)
| d10 Roll | Dragon Scale Color | Resistance |
|---|---|---|
| 1 | Black | Acid |
| 2 | Blue | Lightning |
| 3 | Brass | Fire |
| 4 | Bronze | Lightning |
| 5 | Copper | Acid |
| 6 | Gold | Fire |
| 7 | Green | Poison |
| 8 | Red | Fire |
| 9 | Silver | Cold |
| 10 | White | Cold |