Armor (any), very rare (requires attunement)

Armor made from the bones of the dragons of old, still infused with their archaic power. While wearing this armor, you gain a +1 bonus to AC, and you can cast Thaumaturgy at will.

As an action, you can reignite the dragon’s innate magic and use it’s breath weapon, unleashing a burst of elemental energy in either a 15-foot cone or a 50-foot line that is 5 feet wide (choose the shape each time). Each creature in the area must make a DC 15 Dexterity saving throw, taking 2d10 damage of the associated dragon’s damage type on a failed save, or half as much on a success. Once used, this feature cannot be used again until you finish a long rest.

Each suit of armor retains traces of its dragon’s essence, often exuding a faint glow, a ghostly warmth, or a chilling aura depending on its origin. You gain resistance to a damage type based on the armor’s dragon scale color.

Dragon Scale Table (Roll 1d10)

d10 RollDragon Scale ColorResistance
1BlackAcid
2BlueLightning
3BrassFire
4BronzeLightning
5CopperAcid
6GoldFire
7GreenPoison
8RedFire
9SilverCold
10WhiteCold