Swinekin (Pigfolk)
Swinekin are practical, broad-built people who prize a full table, a well-stocked pack, and the good sense to make use of what others leave behind.
Swinekin Traits
As a Swinekin, you have the following traits.
- Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
- Creature Type. You are a Humanoid.
- Size. You are Small or Medium. You choose the size when you select this race.
- Speed. Your walking speed is 30 feet.
- Bountiful Rest. When you spend one or more Hit Dice to regain Hit Points at the end of a Short Rest, you regain 1 additional Hit Point for each Hit Die spent. Instead of regaining those Hit Points yourself, you can distribute them among willing creatures within 30 feet of you that have spent at least 1 hour resting. A creature can’t regain more Hit Points than its maximum.
- Subrace. Choose one of the following subraces.
Hearthborn
Hearthborn Swinekin rely on their keen sense of smell to notice what others overlook.
- Versatile Metabolism. You have proficiency in the Survival skill, and you have advantage on saving throws against poison and disease.
- Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Tuskborn
Tuskborn Swinekin bear prominent tusks, a visible sign of their powerful and resilient heritage.
- Tusks. Your tusks are natural melee weapons, which you can use to make Unarmed Strikes. If you hit with them, you deal 1d6 + your Strength modifier piercing damage, instead of the normal damage and type for an Unarmed Strike.
- Tusk Charge. If you move at least 20 feet in a straight line and land an Unarmed Strike using your tusks, you deal an additional 1d8 piercing damage.