Warlord Berserker

Warlord Berserkers are renowned both on and off the battlefield. Their presence commands fear and authority, and they are revered by allies and feared by enemies alike.

Level 3: Imposing Presence

While you are not raging, you gain a bonus equal to half your Strength modifier (rounded down, minimum of +1) to the following ability checks: Acrobatics, Intimidation, Perception, Stealth, and Survival.

While you are raging, you have advantage on ability checks made using your Primal Knowledge feature.

Level 3: Banner of War

While you are raging, you can issue commands and protect your allies:

  • Defensive Command. When a creature within 15 feet of you makes a Dexterity saving throw, you can use your reaction to grant it advantage on the roll.

  • Mobilizing Command. Once on each of your turns, after you take the Attack action, you can use your bonus action to command one allied creature within 15 feet of you to move up to half its speed.

Level 6: Inspiring Attack

When you score a critical hit with a weapon attack or reduce a creature to 0 hit points, you can choose a number of creatures within 60 feet of you up to your proficiency bonus.

Each chosen creature gains a bonus to its next attack roll equal to your Strength modifier (minimum of +1) until the end your next turn. A creature must be able to see or hear you to gain this benefit.

Level 10: War Commands

Your command over the battlefield improves:

  • The range of your Banner of War features increases to 30 feet.
  • Creatures that move using your Mobilizing Command do not provoke opportunity attacks.
  • When a creature moves using your Mobilizing Command, it can use its reaction to make one weapon attack at the end of that movement.

Level 14: Warlord’s Sense

Your battlefield awareness allows you to seize control at the start of combat.

When you roll initiative, you can immediately enter your rage without using a bonus action, provided you aren’t incapacitated.

When you do so, you and allies of your choice within 30 feet of you gain advantage on the initiative roll. A creature can benefit from this feature only if it can see or hear you.