College of the Zodiac
Bards of the College of the Zodiac draw power from the celestial cycle, channeling the influence of the twelve signs into fleeting blessings. Each inspiration carries the will of a different zodiac, shaping fate in subtle but powerful ways.
Level 3: Zodiac Inspiration
When a creature rolls your Bardic Inspiration die, it gains an additional effect based on the result rolled, as shown in the Zodiac table.
Unless a duration is specified, a zodiac effect lasts for 1 minute, or until it is used, whichever comes first.
A creature can have only one zodiac blessing at a time.
Zodiac Table
| Roll | Zodiac | Effect |
|---|---|---|
| 1 | Rat | The creature can immediately move up to 10 feet without provoking opportunity attacks |
| 2 | Ox | The creature can add the Bardic Inspiration die to the next Strength ability check or saving throw it makes before the effect ends |
| 3 | Tiger | The creature can add the number rolled on the Bardic Inspiration die to the next damage roll it makes before the effect ends |
| 4 | Rabbit | The creature gains temporary hit points equal to the number rolled on the Bardic Inspiration die |
| 5 | Dragon | The creature gains advantage on the next attack roll it makes before the effect ends |
| 6 | Snake | The creature can add the Bardic Inspiration die to the next attack roll it makes before the effect ends |
| 7 | Horse | The creature can immediately move up to 15 feet and ignores difficult terrain during that movement |
| 8 | Goat | The creature can add the number rolled on the Bardic Inspiration die to the next Wisdom ability check or saving throw it makes before the effect ends |
| 9 | Monkey | The creature can add the number rolled on the Bardic Inspiration die to the next Dexterity ability check or saving throw it makes before the effect ends |
| 10 | Rooster | The creature gains a bonus to AC equal to the number rolled on the Bardic Inspiration die until the start of its next turn |
| 11 | Dog | The creature gains advantage on the next d20 roll it makes before the effect ends. If the roll still fails, the effect is not expended |
| 12 | Pig | The creature regains hit points equal to twice the number rolled on the Bardic Inspiration die + your Charisma modifier |
Level 3: Invoke Zodiac
As a bonus action, you can expend one use of your Bardic Inspiration to gain the effect of a zodiac of your choice.
The chosen zodiac must correspond to a number equal to or lower than the maximum value of your Bardic Inspiration die.
When a zodiac effect refers to the number rolled on the Bardic Inspiration die, roll your Bardic Inspiration die to determine the value.
Level 6: Guided Constellation
When a creature rolls your Bardic Inspiration die and gains a Zodiac Inspiration, you can choose the zodiac effect instead of using the rolled result.
The chosen zodiac must correspond to a number equal to or lower than the maximum value of your Bardic Inspiration die.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Level 14: Twin Blessings
When a creature gains a zodiac effect from your Bardic Inspiration, you can choose a second creature within 30 feet of you (including yourself) to gain the same effect.