Circle of the Pack

Druids of the Circle of the Pack embrace the strength of unity, thriving in the bonds formed with beasts, nature, and their allies. They lead through instinct and coordination, their power growing as their pack does. Whether guiding a group of companions or summoning wild creatures to fight by their side, these druids ensure that no one stands alone in battle.
Level 3: Circle of the Pack Spells
You learn additional spells when you reach certain levels in this class, as shown in the Circle of the Pack Spells table. These spells count as druid spells for you and do not count against the number of spells you prepare.
| Druid Level | Spells |
|---|---|
| 3 | Beast Sense, Summon Beast |
| 5 | Conjure Animals, Animal Friendship |
| 7 | Dominate Beast, Locate Creature |
| 9 | Summon Elemental, Mass Cure Wounds |
Level 3: Wild Summoner
Your connection to nature allows you to summon its creatures with ease.
- You can cast summoning spells by expending Wild Shape uses instead of spell slots. The highest level spell you can cast this way is equal to your proficiency bonus. When cast in this way, the spell does not require concentration or material components.
- You have advantage on Constitution saving throws to maintain concentration on spells that summon creatures, such as Summon Beast.
Level 6: Pack Tactics
You, any of your summoned creatures, and allied beasts within 5 feet of an ally gain advantage on melee attack rolls.
At 13th level, this benefit applies to all allies instead of just summoned creatures and beasts.
Level 10: Strength of the Pack
You can rally your allies with primal energy, reinforcing their attacks. As a bonus action, choose a number of creatures within 30 feet of you, up to your proficiency bonus.
For the next 10 minutes, a creature affected by this feature can add bonus damage equal to your Wisdom modifier to one damage die of a damage roll it makes, once per turn.
You can use this feature once per short rest.
Level 14: Alpha’s Command
You can coordinate your allies to strike in unison, overwhelming your foes.
When you hit a creature with a weapon or spell attack, any allies within 30 feet of you may use their reaction to make one attack against the same creature, provided the creature is within the attacking ally’s reach or range.
The total number of attacks that can be made this way per round is equal to your Wisdom modifier (minimum of one).