The Fury Fighter is a master of speed and precision, embracing a relentless combat style fueled by agility and instinct. They rely on their swift movements, dual-wielding expertise, and sharp reflexes to outmaneuver foes, striking with ferocity and unparalleled finesse while embodying the raw essence of ferocity and adaptability in battle.
Level 3: Quick Witted
You gain proficiency in one of the following skills: Acrobatics, Sleight of Hand, or Performance. You also gain proficiency in one tool of your choice: Wood-carver’s Tools, Thieves’ Tools, Cook’s Utensils, or Carpenter’s Tools.
You can use a weapon with the Light property as a tool for the skill or tool proficiency you gained (e.g., using a dagger for carving, cutting, or other fine tasks).
Level 3: Fury
While not wearing heavy armour, you can unleash a mighty Fury. While in the Fury state, you gain the following benefits:
- Two Handed Evasion. You gain a +1 bonus to AC when dual wielding.
- Dexterity Proficiency. You are proficient in Dexterity saving throws.
- Rapid Movement. You can use the Dash action as a bonus action.
- Evasive Reflexes. Opportunity attacks against you are made with disadvantage.
Your Fury lasts for 1 minute. You can activate Fury a number of times equal to your Dexterity bonus. All uses are regained after a short rest.
Level 7: Adrenaline Surge
When you use Action Surge, you also gain one additional bonus action on the same turn.
Level 10: Enhanced Blades
When wielding weapons in both hands, the damage die of both your weapons becomes 1d8, unless the weapon’s damage die is higher. At level 18, this increases to 1d10.
This damage increase applies only to attacks made as part of the Attack action.
Level 15: Two-Handed Master
When making an offhand attack using your Bonus Action, you can make one additional offhand attack as part of the same action.
Level 18: Relentless Fury
Your Fury improves, turning you into a blaze in battle. While in the Fury state, you gain the additional following benefits:
- Improved Speed. Your movement speed increases by 10 feet.
- Dexterity Mastery. You have advantage on Dexterity saving throws.
- Evasive Movement. You do not provoke opportunity attacks when you move.
- Untouchable. Creatures have disadvantage on checks to restrain or grapple you. You have advantage on checks to escape from being restrained or grappled.