Paladins who swear the Oath of Love dedicate themselves to the preservation and protection of love in all its forms—romantic, familial, and platonic. They are sworn to uphold the bonds that unite people and to defend these connections from those who would seek to sever them. These paladins are fierce protectors of fidelity, vowing to punish betrayal, deceit, and the breaking of hearts. Their presence inspires affection, unity, and devotion, while their wrath is reserved for those who violate the sacredness of love.

Tenets of Love

The tenets of the Oath of Love emphasize mutual affection, protection of bonds, and the just punishment of betrayal.

Cherish the Bonds. Nurture and protect the bonds of love, whether romantic or familial. These connections are sacred and must be treated with care and respect.

Tie the Knot. Remain faithful to those who have placed their trust and love in you, and ensure others do the same.

Heal the Broken. Love can be fragile, and when hearts are broken, you must strive to mend their wounds. Help those who have been wronged by betrayal, and restore their faith in love.

Punish the Unfaithful. Infidelity, deceit, and the breaking of love’s bonds mark the death of the soul. Those who betray love should be brought to justice, facing consequences through the grave.

Level 3: Oath of Love Spells

You gain oath spells at the paladin levels listed in the Oath of Commerce Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Love Spells
Paladin LevelSpells
3Sanctuary, Healing Word
5Calm Emotions, Warding Bond
9Revivify, Mass Healing Word
13Aura of Purity, Locate Creature
17Greater Restoration, Circle of Power

Level 3: Channel Divinity

You gain the following Channel Divinity options.

Sacred Bond. As an action, you can weave a sacred bond with a single ally that you can touch. For the next 10 minutes, you and the chosen ally gain a +2 bonus to AC while within 10 feet of each other. Additionally, you and your ally can’t be charmed or frightened as long as you remain within range of each other.

Heartfelt Compulsion. As an action, you can unleash a wave of divine energy that targets enemies within 30 feet. Each affected creature must make a Wisdom saving throw. On a failed save, they are pacified for 1 minute, becoming unable to take any hostile actions. Creatures that are immune to being charmed are unaffected. They can repeat the saving throw at the end of each of their turns to end the effect.

Level 7: Aura of Fidelity

Starting at 7th level, you radiate an aura that strengthens the bonds of those around you. While you are conscious, you and allies within 10 feet are immune to emotion or memory altering spells, such as Suggestion or Modify Memory. You are alerted of the caster’s location and identity when an attempt is made against you.

At 18th level, the range of this aura increases to 30 feet.

Level 15: Heart’s Embrace

At 15th level, your presence can heal the emotional and spiritual wounds caused by betrayal or heartbreak. As an action, you can touch a creature and heal them, granting them immunity to the charmed and frightened conditions for 1 hour. Additionally, the creature gains temporary hit points equal to your paladin level.

You can use this ability a number of times equal to your Charisma modifier, and you regain all expended uses after a long rest.

Level 20: Champion of Love

At 20th level, you embody the ultimate protector of love, becoming a beacon of devotion and a punisher of betrayal. As an action, you can surround yourself with an aura of pure love for 1 minute, gaining the following benefits:

  • You and all allies within 30 feet gain a +2 bonus to attack rolls and saving throws.
  • Enemies that start or end their turn within 30 feet of you that have broken a bond of love or trust must make a Charisma saving throw or be frightened of you. They can repeat the saving throw at the end of their turn to break the effect.
  • You become immune to all charm and fear effects.

Once you use this feature, you can’t use it again until you finish a long rest.