You have forged a pact with a patron of the hunt, a primal entity devoted to freedom or conquest, forever roaming its domain. As a chosen disciple, you have been gifted a spectral steed to carry out your patron’s will, traversing the realms to spread their message and accomplish their goals.
Expanded Spell List
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Spectral Rider Spells table, you thereafter always have the listed spells prepared.
Spectral Rider Spells
| Warlock Level | Spells |
|---|---|
| 3 | Enhance Ability, Hunter’s Mark, Longstrider, Pass Without Trace |
| 5 | Haste, Fear |
| 7 | Dominate Beast, Freedom of Movement |
| 9 | Destructive Wave, Hold Monster |
Level 3: Hunter’s Training
You gain proficiency in Animal Handling and Martial Weapons. You learn one weapon mastery with a weapon you are proficient with. Whenever you finish a Long Rest, you can replace that mastery with another one associated with a weapon you are proficient with.
Additionally, whenever you make an ability check to remain mounted, you can add your proficiency bonus to the roll.
Level 3: Spectral Steed
You gain the ability to summon a steed through a connection to your patron. You can summon a steed that uses the Spectral Steed stat block. Only one Spectral Steed can be present at a time; if you attempt to summon another one, the older Steed will vanish, and a new Steed is summoned.
You can summon your Spectral Steed twice per long rest without expending a spell slot, or by using one of your Pact Magic spell slots.
Level 3: Thrill of the Hunt
As a bonus action, you can activate your patron’s call for the Hunt, granting you your patron’s fury for 1 minute. When you land an attack roll against a creature within 30 feet of you, it must succeed on a Dexterity saving throw against your spell save DC. On a fail, it cannot make opportunity attacks until the start of its next turn. While mounted on your Spectral Steed, the range increases to 90 feet, and the creature takes additional force damage equal to your Charisma modifier on a failed save.
You can use this feature a number of times equal to your Charisma modifier (minimum of once) and regain all expended uses when you finish a long rest.
Level 6: Rider’s Pursuit
You emit an aura with a 15-foot radius that grants enhanced mobility to your allies. Creatures of your choice that start their turn in the aura gain an additional 10 feet of movement until the end of their turn. While you are mounted with your Spectral Steed, the radius of the aura increases to 30 feet.
Additionally, opportunity attacks that you and your allies make against creatures inside the aura are made with advantage.
Level 10: Blessing of the Hunt
Your Spectral Steed gains additional power, granted by your patron’s growing influence. When you summon your steed, it gains additional traits and actions as if it is an Otherworldly Steed from the Find Steed spell.
Additionally, creatures that fail the save to resist your Thrill of the Hunt take force damage equal to half your Charisma modifier (rounded up).
Level 14: Apex Hunter
Your connection to your patron grows stronger, allowing you to embody the will of the Hunt.
The movement bonus from your Rider’s Pursuit feature increases to 20 feet.
When you summon your Spectral Steed, it also has a swimming and flying speed equal to its movement speed, and is immune to difficult terrain.
Once on their turns, when you or an allied creature deals damage to a creature inside your Rider’s Pursuit aura, they can choose to deal additional damage equal to your Charisma modifier.
You also regain all expended uses of your Thrill of the Hunt feature at the end of a short or long rest.
layout: Basic 5e Layout
image:
name: "Spectral Steed"
size: Medium or Large (your choice)
type: Fey, Fiend, or Celestial (your choice)
alignment: Neutral
ac: 13 + your Charisma modifier
hp: 5 plus five times your Warlock level (the steed has a number of Hit Dice [d8s] equal to your Warlock level)
hit_dice:
speed: "50 ft."
stats: [14, 14, 13, 8, 14, 13]
saves:
skillsaves:
damage_vulnerabilities: ""
damage_resistances: ""
damage_immunities: ""
condition_immunities: "Poisoned, Diseased"
senses: "Passive Perception 12 + PB"
languages: "Understands languages that you know but can’t speak"
cr: None (PB equals your proficiency bonus)
traits:
- name: ""
desc: ""
actions:
- name: "Slam."
desc: "Melee Attack Roll: bonus equals your spell attack modifier, reach 5 ft., one target. Hit: 1d4 + 2 plus your Charisma modifier bludgeoning damage."