This catalogue gathers Ekenwars material intended for play in the Hongshan setting. Rules may change during playtesting.
Hongshan Races
- Simios (Apefolk) — Forest-dwelling humanoid primates shaped by community, craft, and life in the Everwoods.
- Kraglax — Hulking mineral humanoids with rocky hides, a taste for stone, and an affinity for mountain terrain.
- Thallari — Elemental beings that bridge the elemental and material worlds through their connection to nature.
- Phantomling — Ghostlike people in limbo between life and undeath, driven to wander the Material Plane.
- Ursaline (Bearfolk) — Solitary, resilient bearfolk who live in balance with the wilderness and answer threats with fierce strength.
- Yakshavira — People with sacred spirit-blood, able to embody a heroic, divine, or natural guardian legacy.
- Swinekin (Pigfolk) — Practical, broad-built folk who prize resourcefulness, preparation, and a well-stocked table.
- Vesperi (Batfolk) — Nocturnal batfolk who navigate by sound and make brief, controlled flights.
- Rajani (Tigerfolk) — Swift tigerfolk hunters, at home in branches, cliffs, and the shadows between them.
- Bovari (Oxfolk) — Steady, powerful oxfolk whose horns, strength, and charge suit them to defense and hard work.
- Yaozi (Yaoguai-born) — Humanoids shaped by a curse, whether inherited, earned, or carried through their bloodline.
- Goatfolk — Sure-footed climbers who can make a home wherever the stone becomes steep or narrow.
- Gouren (Houndfolk) — Alert, cooperative houndfolk often found serving as watchkeepers and couriers.
- Gallian (Horsefolk) — Swift, proud horsefolk communities shaped by travel, trade, and the open road.
- Fowlfolk — Bright-plumed land-bird people celebrated for expressive voices, ceremony, and song.
- Qilinborn — Graceful people who carry the auspicious presence and calming influence of the qilin.
- Ratfolk — Resourceful people who thrive through quick wits and quicker feet.
- Longren (Dragonfolk) — Dragon-descended people who seek legacies worthy of their divine forebears.
- Nagarai (Snakefolk) — Patient, serpentine people known for resilience, renewal, and watchful poise.
Hongshan Subclasses and Class Options
- Alchemist — A full class that turns herbs, minerals, venoms, and other substances into powerful tools.
- Path of the Warlord — A barbarian path for commanding, intimidating warriors whose presence changes in and out of rage.
- College of the Zodiac — A bard college that channels the twelve signs into changing Bardic Inspiration effects.
- Ward Domain — A protection-focused cleric domain built around ritual wards, sanctuaries, and defensive magic.
- Circle of the Verdant Cycle — A Wuxing-inspired druid circle that cycles through Wood, Fire, Earth, Metal, and Water states.
- Five-Path Warrior — A Wuxing martial fighter who learns and advances elemental fighting styles.
- Weapon Master — A flexible fighter who stores weapons in a roll and switches techniques to exploit openings.
- Way of the Bestial Art — A monk tradition that takes on the instincts and combat forms of predatory beasts.
- Way of the Lion Dance — A performance-driven monk tradition of acrobatics, rhythm, celebration, and explosive force.
- Oath of Karma — A paladin oath about consequence, compassion, and returning harm to those who deal it.
- Lone Ranger — A ranger who isolates and relentlessly pursues a single dangerous quarry.
- Flow Breaker — A rogue who disrupts inner energy through precise strikes that can heal, halt, or harm.
- Diffuser — A rogue who controls the battlefield with airborne toxins, alchemical agents, and haze.
- Ancestry Patron — A warlock pact with ancestral spirits that guide, protect, and shape the character’s fate.
- Calligrapher — A wizard tradition that stores and releases magic through sacred script, glyphs, and talismans.
Musou Techniques
- Musou Techniques — Martial options for sweeping, piercing, and explosive multi-target weapon attacks.
Hongshan Weapons Expansion
- Hongshan Weapons — Additional Hongshan weapon identities, properties, masteries, and Musou techniques.